Thursday, May 31, 2012
Wednesday, May 30, 2012
Cell Phone is 5th Most Ubiquitous Possession
The most ubiquitous technological possession on earth is the steel blade. Second is the cotton T-shirt. Nearly every forest person will have at least these two. Next is an aluminum pot and then a plastic bottle. After that it is a cell phone. Even the most remote farmer or lowliest street sweeper will pay for a cheap phone. These are not the most profound technologies - they would be television and antibiotics -- but the most common among humans.I was a little stunned that the cell phone beat out pants, but maybe having pants puts me into another minority group.
I do trust Kevin Kelly's data and I assume this data is probably explained more deeply in his latest book, What Technology Wants!
But even if the cell phone only hit the top ten, or top twenty even, that would still be a remarkable thing. And something we as training and development professionals should not take lightly. Yes, we are annoyed by walking and texting pedestrians, and scared by driving and texting teenagers, and struggling to adjust the social norms around these devices. But one thing is certain, and that is your learners have cell phones, period! Embrace this knowledge and use them to your advantage. Resistance is futile!
Make the best of this situation and commit to learning about how cell phones will work in your school, or corporate enterprise. And learn how people are using them. Use-cases matter...maybe even more than the technology.
Get all the information you need about mobile devices and learning at mLearnCon. It's your future! Don't be left behind.
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Brent Schlenker
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Labels: corporate eLearning, elearning, mlearncon, mlearning, Training
Tuesday, May 29, 2012
Putting the Dance in Your mLearnCon Attendance
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Brent Schlenker
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Labels: conference, corporate eLearning, corporate training, elearning, mlearncon, mlearning, mobile learning
Thursday, May 24, 2012
Pinterest is Popular! Do We Need Learnist?
This will be a short post. If you haven't heard, there is a very cool new website called Pinterest.com that is all the rage with the ladies. The power of Pinterest is in its user interface design and the idea that images are the media content of choice. If you are just now hearing about it I would encourage you to check it out before reading on.
So today, I'm relaxing during my son's basketball practice, and catching up on my stories in my ZITE iPad app. After the first few stories I see this story titled Learnist is like Pinterest for Learning. Seriously?
I don't even need to look at Learnist to make my point and ask you this question. Why can we not use Pinterest as a learning tool? Why do we need to copy what's popular and then spin it as "...for learning"?
This probably wouldn't bother me so much if this was the first time this has happened. Sadly, this is amazingly common in the Internet world. Maybe I'm wrong. Maybe what we really need is Loogle? Ya know, it's like google for learning!
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Brent Schlenker
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Friday, May 18, 2012
Instructional Design and Storytelling, or Instructional Design IN Storytelling
As we craft "instructionally sound" learning experiences aren't we really just acting as authors, and puppet masters, in the telling of a good story? Even if we do sort of ruin the story with a multiple choice test at the end?
Before embarking on my own journey as an educational technologist I was a television news and commercial producer. I often reflect on news production as a fabulous model for creating a training delivery channel. The only problem is that as an instructional designer I would spend 6 weeks to 6 months crafting the story and in broadcast news we would tell many compelling stories every day crafting them a few hours before they were broadcast, or "delivered". I see very little difference between what "we" do and what other related creative industries do. Well, let me clarify. I see many differences, but I struggle to understand why we are so different.
Watch this short 5min video of Ken Burns talking about his craft. Think about it and reflect on the work you do.
So, what did you hear? In 5 mins, what did you learn and what will you remember?
For me, it's that storytelling is manipulation. This stuck with me because of my prior knowledge. My experience in TV/Video journalism makes this one statement ring true above all the others he made. Pictures, words, music, interviews, animations, etc., can all be used to make the viewer feel, how YOU want them too.
The storyteller is the puppet master. He manipulates what you see, and what you don't see. He is defining your experience. He decides ahead of time how you will feel, and what you will believe after experiencing the story.
The instructional designer is also the puppet master. He manipulates what you see, and what you don't see. He is defining your experience. He decides ahead of time what...um...
...objectives will be tested for in the multiple choice quiz at the end.
I've heard from many thought leaders in the industry that videos are not educational, they are not instructionally sound, etc, etc. I've never argued with them as being wrong, but something in my gut told me there is way more to this story. It used to be that video was expensive, but that's not the case any more. Some would say it's a valid media element but only if the instructional objectives require it as the best media choice. Anyone remember the Hannafin & Peck media selection guide?
I think the real discussion to be had is around the idea of storytelling. The delivery medium we choose to tell that story is a different argument. I don't see what we do as instructional designers as being all that different from what great story tellers do, yet we never talk about telling a great learning story. We never talk about the art and craft of great storytellers as being influential on the work we do.
People laugh at the idea of comic books as an effective learning medium, but I would argue that instead of looking that comic book itself, the artwork, and the physical format, we should instead be studying the craft of telling a story in the comic form and understanding why it's compelling to so many. That doesn't mean we should all go out and start hiring comic artists and creating printed comic books as learning manuals...although the thought is compelling. I am simply saying that the authors, the puppet masters, of those stories have a unique perspective into the art of engaging readers through the craft of storytelling. They have something to teach us.
The same goes for the theater, the opera, the movies, the novel, the song, and the campfire. Why can't the elements of instructional design be embedded into a story? Maybe they are already and we just don't use the same lexicon to describe the structure. They say theme, we say objectives. They say chapters, we say modules. They say character development, we say scaffolding and laddering. Are the goals of storytellers really THAT different from instructional designers? At the very least instructional designers could certainly only get better at what they did if only they studied and applied some of the techniques used by master storytellers.
The organization of content into a compelling engaging story is exactly what we do...except for the compelling engaging story part.
What stories can you tell in your eLearning?
Posted by
Brent Schlenker
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Labels: elearning, storytelling, video


